目の前のものを理解しよう。
言語モデルが文章を読むしくみを、最初のステップからモデルが書く次の単語まで。
どこから始めればいいかわからない?ここから始めよう
基礎
一般的な学習用の教材です。良い教科書の 1 章のように、各記事で 1 つの考え方をしっかり説明します。
Why models read tokens, not letters or words
The trade-off between letters, words and word pieces, and why every modern model settled on pieces, with bytes as a safety net.
How tokenizers are built: BPE, WordPiece and Unigram
Step by step through byte-pair encoding, and how WordPiece and Unigram make different choices.
Tokens beyond text: images, audio and video
How multimodal models cut pictures into patches and sound into frames so they can be read like words.
What are embeddings?
Turning a word into a list of numbers so that similar meanings end up close together.
Latent space: the hidden meaning in numbers
What the dimensions of an embedding capture, why directions carry meaning, and what we can't read directly.
Seeing high dimensions: PCA, t-SNE, UMAP and friends
How to squash hundreds of dimensions into 2 or 3, what each method keeps, and what it quietly throws away.
Attention and the transformer, explained from scratch
How each token looks at the others to update its meaning, and how stacking that idea builds a transformer.
From the last vector to the next word
Logits, softmax, temperature, top-k and top-p: how a model picks what to say next.
サイトガイド
WordCanvas3D の各ツールで何が見えるのかを手短に紹介し、基礎の記事へのリンクも付けています。
What is a token, and why isn’t it a word?
How tokenizers cut text into reusable pieces, and why those pieces rarely line up with words.
関連ツール: トークナイザーWhy emoji and other languages cost more tokens
UTF-8 bytes, byte-level BPE, and why the same greeting can take 4 tokens or 25.
関連ツール: トークナイザーHow a word becomes 300 numbers
What word embeddings are, how GloVe, Word2Vec and FastText learn them, and how to measure similarity.
関連ツール: 埋め込みエクスプローラーPCA vs UMAP: two ways to flatten meaning
Two ways to squeeze 300 dimensions into 3, what each one keeps, and how to read the result.
関連ツール: 埋め込みエクスプローラーKing − man + woman, explained
Word analogies as arrow arithmetic: what the Playground computes, why it works, and where it breaks.
関連ツール: ベクトル・プレイグラウンド
